MDG
MILLION DOLLAR GALAXY
LIVE SHARED GALAXY
A NEWER GALAXY SAVE EXISTS. LOAD IT, OR KEEP USING THIS TAB.
PLAYER GUIDE

HOW THE GALAXY WORKS

Million Dollar Galaxy is one live shared space. Explore it, build in it, and watch physics reshape what players create.

THE GALAXY IS THE INTERFACE

There is no separate game board. The objects moving behind this guide are the shared galaxy.

1EXPLORE

Drag to pan. Scroll or pinch to zoom. FIT returns to the whole galaxy.

2SELECT

Tap a body. ZOOM travels once, FOLLOW tracks it, and INSPECT explains what it is doing.

3BUILD

Create a new object or add Mass to an existing one. Placement is server verified.

4WATCH

Events surface evolution, captures, ejections, and black-hole activity.

LIVE SHARED GALAXY

THE GALAXY IS WAITING

No player-created celestial objects exist yet. Create the first one and let the simulation decide what happens next.

My Galaxy

Loading My Galaxy
LIVE PUBLIC LEDGER

GALAXY STATS

Loading galaxy statistics
INTERACTION —
G000001
HAS ENTERED THE GALAXY
SERVER-VERIFIED MASS REDEEMED
DATABASE CONNECTED
PAYMENT RETURNVERIFYING WITH SERVER

Your galaxy context is preserved while the server confirms payment.

SECTOR OVERVIEW · TAP A CLUSTER TO ENTER
BUILDING GALAXY…

CREATE CELESTIAL OBJECT

Spend Mass to create a permanent object in the galaxy.

MASS ECONOMY · SERVER AUTHORITATIVE
AVAILABLE MASSCHECKING…
SERVER VERIFICATION REQUIRED

Loading the account's server-authoritative Mass capability.

CREATE A CELESTIAL OBJECT
Choose starting Mass. The server authorizes the full amount before placement.
  1. 01 MASS
  2. 02 IDENTITY
  3. 03 REVIEW
YOU'RE CREATINGASTEROID · 1 MASS Next evolution at 2 mass
PREVIEW
ASTEROID1 MASSⓘ Preview shows relative object size.1.0 SIZE UNITVISUAL SCALE = MASS^0.60
ROCKY · server allocates exact whole Mass units at commitment.

Mass and material determine the initial class; placement can change the visible environment.

PLACEMENT CONFIRMATION
CONFIRM PLACEMENT
This is the exact frozen geometry that will be committed. Capture validation uses the positions shown here, then the galaxy catches up from this snapshot.
SERVER AUTHORITATIVE
Add Mass
Preview the object before and after. Diameter changes continuously with Mass, and the server authorizes the entire permanent change.
AVAILABLE BALANCECHECKING…
SERVER VERIFICATION REQUIRED
MATCH CURRENT preserves the target's exact material ratio.

Adding Mass does not transfer ownership.

OWNER CUSTOMIZATION · SERVER AUTHORITATIVE
PERSONALIZE OBJECT
Replace this object's artwork with an image or pixel art. New artwork is normalized to 64×64 on the server and enters moderation before becoming public.
Choose an image to prepare a 64×64 preview.
Loading image status…
CENTRAL BLACK HOLE
Objects entering the tidal-disruption region are stripped progressively. The final Mass unit is only consumed after the actual trajectory reaches the event horizon.
CURRENT MASS—
TIDAL RADIUS—
EVENT HORIZON—
ACCRETED MASS—
OBJECTS CONSUMED—
SWALLOWED VALUE—
LAST EVENTNONE
PLACEMENT MODESIMULATION PAUSED
OBJECT PREVIEW
READY
POSITION THE GALAXYDRAG TO MOVE · SCROLL OR PINCH TO ZOOM
— CELESTIAL OBJECT —
ORBIT DATA LOADING LIVE
CELESTIAL OBJECT G000001
OBJECT INSPECTOR LIVE SHARED GALAXY
DEV CONTROLS
PUBLIC OBJECTS 0 · VALUE $0 · SERVER SECTORS 0 · MODE —
REQUEST — · STREAMED 0 · FREE SLOTS 0 · TRUNCATED NO
REALTIME — · LAST PUSH —
LOCAL SECTORS 0 · LOCAL DETAIL 0 · DRAWN PRODUCT 0 · LOD 1/1
RENDER OBJECTS — · SYSTEMS —
SAVE — · VISIBLE — · BH — · SPATIAL SCANS 0 · PAIRS 0 · AMBIENT EVENTS 0
GPU SCALE TEST · NOT REAL OBJECTSOFF
REQUESTED 0 DRAWN / FRAME 0 LOD OFF GPU BUFFER 0 MB
Pure rendering benchmark. These dots never enter ownership, search, picking, physics, histories, discoveries, saves, or the public object count.
SEEDED TEST GALAXY · REAL SERVER PHYSICSREADY
Creates persisted zero-dollar DEV fixtures, so captures, hierarchy changes, and tidal accretion use the same server paths as normal objects. Same seed + preset + count reproduces the starting physics.
PHYSICS TEST OBJECTS · LEGACY 100K HARNESS0 / 100K
This older 100K harness remains available for interaction testing. It is separate from the million-dot GPU benchmark above.
VISIBLE OBJECTS
VISIBLE OBJECTS is now a render cap for bodies you have actually added. Hidden future bodies do not participate in captures, disturbances, picking, or placement.